Well 
                  it isn't an RPG without a scrap or two.
                But 
                  since there is no GM and no dice really to speak of, there have 
                  to be rules to be followed in combat. Because of the rather 
                  loose nature of the game at this point, a lot of it is based 
                  on trust between players. This is as much a guide to exciting 
                  combat as it is rules for engagement.
                1) 
                  Don't get into a fight unless you are willing to have your character 
                  suffer some form of injury, maiming or even possibly death. 
                  While characters cannot die without consent from the player, 
                  PCs can suffer and should as a result of fighting.
                2) 
                  Dodging is boring. While you can dodge, block, parry, and otherwise 
                  escape injury and death at the hands of a blade or something, 
                  you can't do it forever. To make the combat interesting, make 
                  sure the character suffers some form of " dramatic wound" 
                  from good attacks from your opponant. A dramatic wound is a 
                  wound that might be messy, but isn't fatal or really even hampering 
                  to the character. Like the typical "scratched cheek" 
                  in anime, or something. This is especially true for things like 
                  vampires and what not.
                3) 
                  Look upon combat as a way to show your characters intelligence, 
                  inginuity and powers as well as his strength, speed and prowess. 
                  Keep in mind that veil creatures will try to hide their nature 
                  from humans especially, and the Law still does apply in Shade 
                  City. Breaking the law is bad. There are concequences. Your 
                  character knows this. Be ready to face those concequences.
                4) 
                  Players cannot " call damage" on other players. That 
                  is they cannot decide how or even if their powers affect another 
                  player. The affected player decides how much effect the power 
                  or attack has on them. Once again, there is some honor system 
                  in this, and if it is abused, you'll get punted. If your character 
                  is not immune to the other character's power specifically, please 
                  react accordingly and make it exciting! There is nothing more 
                  boring than a character who always kicks ass or a character 
                  that never has to struggle to survive.
                5) 
                  The name of the game is drama folks. This should be EXCITING 
                  to read. Try to be descriptive in your posts but not too verbose. 
                  Remember the dodging man is a boring man.
                6) 
                  Guns are really hard to dodge, save by supernatural beings. 
                  Grenades and missles are impossible to dodge period. You can 
                  take cover and suffer half damage, but most of the time these 
                  weapons are very lethal. Keep that in mind when you pull them 
                  out. Grenades and other explosives or weapons with an area of 
                  effect will likely deal a lot of damage to the person who set 
                  them as well as the target if they are in an enclosed space. 
                  Another note to consider. 
                7) 
                  If in doubt, or people wish for simple numbers to help work 
                  out their combat. All characters have hit points equal to their 
                  strength, which may not exceed 10. A hit subtracts 1 point. 
                  When points reach zero, the character is unconsious. If a character 
                  suffers further damage equal to or exceeding their strength, 
                  they are dead. Characters who are in the -hp range require medical 
                  intervention to return them to conciousness. Combatants may 
                  agree that a weapon or a particular blow may inflict more or 
                  less than the 1 pt of standard damage. For example, a gun ( 
                  9mm ) may inflict 2 pts of damage, but a .45 may do 3-4 depending 
                  on the round. OR a 9mm may only do a 1/2 point of damage to 
                  a vampire or shifter, but with silver or phosphorus rounds it 
                  may do 4-5 pts.
                 
                But 
                  the most important thing about combat is for all participants 
                  to have a good and exciting time. If people aren't having fun, 
                  then there is obviously a problem and should be discussed with 
                  SM or another moderator.